This paper aims to provide an overview of the modeling of the cognitive process of skill acquisition as it relates to video games. Despite a plethora of information about the medium’s contribution to learning, there is a dearth of information explaining the cognitive process by which learning within video games happen. The value of modeling the cognitive process of skill acquisition in video games is that the models can be used to inform how players of different skill levels experience a game and how to design a game for players of different skills. Since there is very little comprehensive writing on this topic, the following areas will be surveyed: qualitative study of early video game playing and inductive learning, motor skill acquisition, statistical models of learning and skill acquisition, and finally cybernetic models of Constructivist cognitive architecture.
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